Spellbound
Platform: Commodore 64
Gametype: Undefined
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Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.

The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. 

All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.

Alternate Titles
"Spellbound: A true Graphic Adventure" -- In-game title

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Magic-Knight series:

Stormbringer	1987	Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum
Knight Tyme	1986	Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Finders Keepers	1985	Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Spellbound	1985	Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum
